Game Elements
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Animals Basic elements of the game. Combine 4 or 5 animals to create Animgles of the same color. |
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Animgels unleash powerful attacks Pink and Green strike in a 3×3 area. Blue and Red clear full lines horizontally or vertically. Yellow cuts through the board in an X-shaped blast. |
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Wood The basic blocker of the game. Unmoveable. Cleared with Adjacent matches. Maximum of 5 layers.
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Animal Food Moveable. Cleared by adjacent hit. Blocks Special Power.
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Food Bag Moveable. Cleared by adjacent hit. Creates animal food when destroyed.
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Air balloon Moveable. Indestructible. Air ballons are a collectable element, drop them to the lowest availble cell in a column and clear any blocker in that cell.
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Stone Unmoveable. Requires Special power hit to be cleaered.
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multicolored Candies Moveable blocker. Cleared with adjcanet hit from animals. Maximum of 2 layers.
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Candies Moveable blocker. Colored candies require adjacent hit from animals of the same color — making them a tougher version of their multicolored counterparts.
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Candy Box Unmoveable. Adjacent hit or special hits will collect a candy. Currently they are Indestructible and permanent.
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Animvels The Mischievous Animvils are the Animgles special enemies. They are Unmoveable. They are cleared with any hit or a swap with an Animgel. Each turn they will transform an animal to a blocker (candy, wood or animal food.). Animvles Can have up to 3 lives distinguished by their horns.
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Rainbow Bomb Move to activate bombs. Strikes a 5×5 area. Combine with animgels to trigger their powers. |
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Fireworks Fireworks are helpers elements. Moveable. Adjacent hit to trigger a vertical or horizontal strike. |
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Cloud Clouds are tile blocker. Cleared by a match at the cloud location. Maximum of 3 layers.
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Sleeping Cat Sleeping cat is a unmoveable blocker. The cat is triggered after 2 hits and moves to a random location while leaving food on his original location.
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